Hi! One more DevLog! Two months after the last one, but I guess new entries will keep coming from now on... with more frequency! (Yep, no joke). Today's topic is an improved feature that I've been working on for a week: a brand new level generator for RogueCube. We will start explaining the very essence…Read more DevLog #5 – Redesigned level Generator
Hi there! It's been a while since the last DevLog... but the important thing is that activity is back! We've been so busy these weeks, mostly due to college exams. Also, we launched a Steam Greenlight campaign, which succeded, as you have been able to see in the studio's Twitter account. By the way, a…Read more DevLog #4 – The show goes on!
Hi there! Today we bring you a post that is as short as important to the team: RogueCube is on Greenlight! In this period of time, we will be uploading news and actualizations of the game through the social media -even more frequently than usual- so we can keep you informed of how the project…Read more Announcement – RogueCube is on Steam Greenlight!
¡Buenas a todos! La noticia que traemos hoy es tan breve como importante para el equipo: ¡RogueCube está en Greenlight! Durante este tiempo, seguiremos subiendo novedades y actualizaciones del juego a las redes -incluso con mayor frecuencia- para manterneros al tanto del estado del juego. ¡Esperamos vuestro apoyo para que el proyecto siga adelante! ¡Un saludo!…Read more Noticia – RogueCube está en Steam Greenlight!
A veces un juego llega a cierto punto en el que debe presentar un gran reto al jugador. Este momento puede llegar por diferentes motivos: puede que quieras ofrecer más diversión, o tal vez es simplemente que el juego pretende ser difícil, o -este es el caso más común- el usuario necesite cierta habilidad o conocimiento…Read more DevLog #3 [ES] – Sobre “bosses” y todo eso
Sometimes a game reaches a point where a big challenge must be presented to the player. This moment might come due to some reasons: it can be that you want to offer more fun, maybe it's just beacuse the game is meant to be hard, or -this one is the most common one- the user may require certain…Read more DevLog #3 – About bosses and all that stuff
We have started 2017 with a complete rebuild of RogueCube, as we have mentioned previoulsy on our web and Twitter. It's been more than a month working on the whole code from scratch, and we've finally achieved a playable version -that will get screenshots and gameplay published soon. From all the improvements that RogueCube has experimented during this…Read more DevLog #2 – New RogueCube achieves version 0.9 !